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Old 23 August 2021, 19:18   #1
Aladin
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Join Date: Nov 2016
Location: France
Posts: 651
Sergeant Seymour Robotcop

Sergeant Seymour Robotcop

an unrealized game of codemasters in 1992

Video by the author: Dave Spicer

[ Show youtube player ]

Message from Dave Spicer:
"Sergeant Seymour: Robotcop was a budget game released for the Spectrum, Amstrad CPC and Commodore 64 in 1992. Not many people are aware that Codemasters also commissioned versions for the Amiga and Atari ST. Here's a quick play through of around half of the levels on the Amiga. Note that this is a 50fps game, so playback on YouTube is a little janky.

Gameplay isn't as enjoyable as the 8-bit versions, despite using the same underlying logic. Larger sprites and tiles screw with the speed balancing and the game feels a bit "off". A few weeks spent polishing the gameplay and presentation would have improved the end result immensely. Frankly, my heart wasn't in it because I was at university at the time and mainly concerned with "getting it done" and collecting the pay cheque.

Jason Brashill's characterful sprites are the highlight for me. Everything else is a bit lacklustre"

https://www.mobygames.com/game/serge...mour-robot-cop

Last edited by Aladin; 23 August 2021 at 19:40.
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