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Old 25 July 2011, 06:11   #1
Mequa
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Join Date: Nov 2009
Location: UK
Posts: 497
Question WinUAE for Windows 8 ARM?

Now that [ Show youtube player ], are there any plans to produce a Windows 8 ARM port of WinUAE, once the SDK becomes available?

Of course such a build would not include JIT, or pixel filters written in assembler. Perhaps if such a build of WinUAE is produced, some pixel filters such as hq2x or Scale2X written in ARM assembler could be incorporated into ARM WinUAE (and ARM PUAE if it doesn't have it already), to provide faster pixel filters on mobile devices.

Perhaps there could then be a bounty for a 680x0-to-ARM JIT-compiler for WinUAE-ARM (and PUAE-ARM for non-Windows ARM platforms).

When Windows 8 is finally released for x86, x64 and ARM, I would like to see 3 builds of WinUAE:
- WinUAE-x86 (with JIT)
- WinUAE-x64 (without JIT)
- WinUAE-ARM (without JIT)

IMO, lack of JIT is not enough to scrap WinUAE-x64 entirely as a build.
However, an ARM build would be far more useful, even without JIT.

Last edited by Mequa; 25 July 2011 at 06:30.
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