Quote:
Originally Posted by ross
Maybe it could be the right time that I fix this game for a one-disk version (it is another one that I started and never finished...).
The file system is really wasteful, with its 8192 bytes per cylinder (yes, this is also the granularity ).
I already have somewhere the main program decrypted and with its relocation table (so making a version that works in any memory configuration is trivial).
And I also have the tracks extracted from the original IPFs (if I remember correctly the Blizzard crack has bad sectors, at least regarding Garrison I)
It could also be an opportunity to try a virtual filesystem in ram with compressed cylinders with a new packer.
Among other things, Garrison II could benefit from sector deduplication since many parts are shared.
Well, I'll take a look, at least to understand where I was with the code
|
By all means carry on, I cant muster much enthusiasm for it