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Old 12 October 2021, 19:12   #7
Galahad/FLT
Going nowhere
 
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Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,003
Quote:
Originally Posted by ross View Post
Maybe it could be the right time that I fix this game for a one-disk version (it is another one that I started and never finished...).

The file system is really wasteful, with its 8192 bytes per cylinder (yes, this is also the granularity ).
I already have somewhere the main program decrypted and with its relocation table (so making a version that works in any memory configuration is trivial).
And I also have the tracks extracted from the original IPFs (if I remember correctly the Blizzard crack has bad sectors, at least regarding Garrison I)

It could also be an opportunity to try a virtual filesystem in ram with compressed cylinders with a new packer.
Among other things, Garrison II could benefit from sector deduplication since many parts are shared.

Well, I'll take a look, at least to understand where I was with the code
By all means carry on, I cant muster much enthusiasm for it
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