After testing your V2 version I can confirm that my "sprite recoloring" bug is gone! Good work!
There is no problem with an A3000/060 when booting the disk. But when starting the game from Workbench, which means data caches and MMU are enabled, I see the same system crash which other 060-owners already reported. It occurs during loading.
There must be some bug, like self-modifying code. I can also confirm that it works from Workbench, when you disable data caches (
cpu nodatacache
) before running it.