Quote:
Originally Posted by rothers
You can absolutely get this to scroll in AMOS without any slow down by using a wide hardware screen. You could get round the limits of that by having the playing walk off the 'section' at the end of the hardware screen and in to a new zone. This is actually quite common in beat em ups from Final Fight to Double Dragon (I suspect some did that because they were using the same method).
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I'm using a hidden screen which is 800 pixels wide and scrolling through that using screen copy to the viewport. Not sure if that's the same thing, but I think I get what you are on about with the sections.
Anyway, I've uploaded the source to the Amos Factory forums and hopefully someone will take a peek and tell me what I'm doing wrong.