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Old 14 March 2022, 21:50   #47
Phantasm
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Join Date: Apr 2005
Location: UK
Age: 51
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Quote:
Originally Posted by Amigajay View Post
Would it be possible (since you are looking at the other end of the spectrum due to more people having more ram) to also cater for the lower end systems still?

For example for a 2mb system to play music in-game on Xenon II, but instead of big samples to get near cd quality music for big ram systems, use the same code (in principal) but using the Xenon II title screen mod or similar to still fit within a 2mb restriction?
The technique requires the music to be converted into stereo sample data. If you wanted to run the game in 2mb and you allocated 1mb for the sample data and 1mb for the game you'd only get 43 seconds of audio at 12000hz.
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