Quote:
Originally Posted by Trachu
Gameboy Advance is still more powerful than Amiga but within its reach.
If you look at specs you could see that it has even less memory than Amiga but that is not quite correct.
MEtal Slug for this console limits sprite data which can be seen that the variety of sprites visible in single scene is reduced. Memory constrains it, but it can load dynamically more graphics data from cartridge.
Amiga 500 has only its memory which need to contain all and access for more can be done only throught slow floppy drive. That makes the task difficult.
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GBA is more powerful than the NeoGeo in a lot of ways too.
But in general you will need at least 7MB to store the data going on how the NeoGeo CD version loaded it (and reloaded for new levels) so that’s the absolute minimum of RAM alone needed but that’s going if you can decode how they loaded that version otherwise it’s 24MB!