Quote:
Originally Posted by x-vision
Why do you use images compressed, full of artifacts and with very different zoom and just a couple of weak enemies to compare both versions? do you think you can cheat to dismiss the poor amstrad resolution? spoiler: NO.
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"But it's cheating" says it all about which one you think looks best.
Seriously... "compression artefacts" and maybe a 20% size difference are preventing you from seeing the not at all subtle differences between left & right, really? Anyway, feel free to provide your own side by side comparison if you really want to...
Do you want to play this game with the original Renegade too ?
Or Double Dragon ?
Or Gryzor ?
Dragon Ninja ?
Operation Wolf maybe ?
Or do you really like high res ? Sure, the CPC (on the right hand side here) does that better too (Iron Lord in 320x200 vs 256x192). It even has a native 640x200 mode (no tricks required), but that's monochrome so not as useful.
Quote:
Originally Posted by x-vision
No, sorry but it is not about a personale taste. He specifically state why it is technically superior
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No, he specifically doesn't say that in this interview.
He states "Spectrum is definitely my favourite" (=personal opinion), and then where you might expect him to explain why, it never comes : in fact at no point does he compare one port to the others.
He talks about making a 48K vs 128K Spectrum version, then that he decided to only use 4 colours for CPC sprites and so "
the graphics suffered in comparison to the original (CPC) Renegade", NOT in comparison to the Spectrum version (which could only DREAM of even just 4 colour sprites... because they're monochrome and the background still manages to colour-clash
)
Quote:
Originally Posted by x-vision
I don't wanna enter the same old childish discussion about which 8bit platform was better, because I could write a lot of reasons on why the spectrum was the best.
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Yeah sure and the Atari STF is the best 16-bit platform too, it has MIDI ports after all.
Quote:
Originally Posted by x-vision
So I invite you now to know the latest development for spectrum, like the "Velesoft" mode, which allows to use 102 colors and 256x384 resolution on a regular 128K spectrum AT 0 CPU COST, so it can be used for games (not just static screens for demos), just using the 128 second (shadow) screen. No extra hardware required at all.
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This is quite cool and I appreciate how they're pushing the limits of the ZX Spectrum. It reminds me of this insane 8088 CGA PC demo
[ Show youtube player ].
But the difference between you and me is that I would never try to use that to justify that CGA is better than VGA