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Old 17 May 2021, 16:25   #21
seko
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Join Date: Jun 2018
Location: istanbul * turkey
Posts: 93
Your discussion about color made me think a little more about this. I can increase my choice of 16 colors a little more. I have 24 color plans. and robocop will be more colorful.

checked the latest adf image of robocop on winuae emulator.My config is A500 OCS stock + 512 kb slow ram .i didn't see any problems.


i did not use Mame HitchHikrs . i have use old mame version.Map graphic , patern , tile all ripped.then special program convert map to tile converted. images to tile ( 8x8 , 16x16 , 32 x32 ) px dimesions.

Score at the top is using second bitplane.Robocop is not sprite.its blitter object. But i changed idea. robocop will be made sprites.

Game will be need 1mb chip or chip 512 kb + slow 512kb ram

I agree with some of the criticism. i think i need a lot of time for game development
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