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Old 29 July 2020, 10:36   #8
Daedalus
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Join Date: Jun 2009
Location: Dublin, then Glasgow
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It was pretty normal to work that way back in the day. The image couldn't be smaller than the screen because the screen was directly displaying the image's bitmap. This is why PPaint offers you the option of scaling the image to the screen size when you try to load one that doesn't match the current format. And, after you've loaded the image that's smaller than the screen, you can draw beyond the limits of the original size. So, naturally when you save it, it's going to be saving it at the screen's size.

Other packages work differently and will limit the viewable area to whatever size the loaded image is. These are generally more demanding packages however and tend to have a different focus than the likes of PPaint and DPaint, so might not suit your setup or workflow. Look at TVPaint for example (needs RTG) or ArtEffect, both of which fit the canvas to the original images size.
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