Thread: Robocop AGA
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Old 09 October 2021, 07:41   #28
Tigerskunk
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Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by DanielAllsopp View Post
Update #1

So that was a quick update! I've picked up my code again recently and implemented the dreaded blitter restore routine, which wasn't as bad as I thought it would be.

It seems to work well.

I also updated the scrolling routine and fixed a few bugs in there relating to Robocop's position when he reaches the end of the level. All simple stuff really, but it needed doing.

The video here is pretty much the same as the last one, obviously with the restore routine implemented, Robocop now doesn't leave a trail behind him!

Ahhh... simple things

[ Show youtube player ]
This looks amazing, mate..
Glad you took the plunge, and dived into 68K asm..

Hope you keep on. That's usually the hardest part.




(ah, one advice: check out early how much blit time you have left with your bitplane and sprite setup, and if it's enough to get all needed objects unto the screen. Changing this later on is a pain in the ass)

Last edited by Tigerskunk; 09 October 2021 at 08:07.
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