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Old 02 January 2021, 18:08   #20
DamienD
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Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by Gilbert View Post
The graphics data is available on the net and there aren't a huge number of animation frames in Ghouls n Ghosts https://www.spriters-resource.com/arcade/ghoulsnghosts/

According to my (legal) ROM image in MAME, the whole arcade game of Ghouls n Ghosts is 4.06 Megabytes. So that means one level's data can fit in memory easily. Much of this will be music data too maybe? (Edit: Strider arcade is 5.31 MB)

Also lets say that the A500 at it's best can do a 50% accurate arcade conversion of Strider. People always say here that the the A1200,CD32 are 2 or 3 times as powerful (without additional ram).... So.....
You do know about the Falcon port of Ghouls N Ghosts?
Ghouls'n'Ghosts CPS1 ported to STE and Falcon
There are other, more recent videos somewhere...

No way can this be done on an A500; and especially not in AMOS.
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