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Old 19 June 2009, 09:39   #77
xaind
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Join Date: Apr 2006
Location: Sydney / Australia
Posts: 113
@Apollo:
Quote:
Im not sure but maybe it helps when you try bit-shifting
Worked great, thanks.

Quote:
PS: My doc-File for PhxAss 3.95 says that all arithmetic operations should be fine with absolute constants. Do you use some older version of phxass ?
I'm using version 4.40 of PhxAss. Is there some reason you're sticking with version 3.95? Should I down-grade?

Redwood pointed something interesting out to me: According to this page:

http://sun.hasenbraten.de/~frank/projects/

PhxAss has reached End of Life. It looks like vasm is the new hotness. I haven't been able to get vasm to assemble a working version of PMC's demo yet, unfortunately.

@korruptor:

Not sure why you're getting such awful performance out of E-UAE. I just did some quick tests using PMC's demo and a game (Superfrog) and I'm getting 50fps just fine on a slower Mac than yours... and that's in windowed mode with no frame-skipping too.

@Vortex:
If you're still interested, I've just uploaded a new build of E-UAE to the zone. It's built for Intel Macs only. I compiled in support for IPF images, but not SCSI (so no CDTV/CD32 support.) I don't think it's too difficult to use. You just need to create some configuration files and then you can double-click them in the Finder to use them. I've included an example config file.

There's a configuration editor available if you don't want to roll them yourself:

http://www.pimley.net/projects_hi-toro.html

Finally, make sure you read the keyboard doc. Remember on the Mac the command-key combinations use F11, not F12 (so the keyboard combination to do a warm reboot, for example, is F11+r).
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