Thread: BlitzQuake
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Old 29 April 2014, 12:06   #145
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 758
Quote:
bug in snd_mixamiga68k.s
The PPC original code is:

Code:
loop8:
	andi.	r31,r3,3
	beq	loop8_aligned
	# unaligned, bytewise transfer
Certainly it's what you propose.

Quote:
If you put together a bug fixed MiniGL then these problems would be fixed once and for all.
You know it should be tailored for every program. And "once and for all" is a quote written in the context.c source, that ironically broke a lot of things.

Code:
// set constant elements of vertexpointers once and for all
        context->w3dContext->CPFlags = 0;
        context->w3dContext->VPFlags = 0;
        context->w3dContext->TPFlags[0] = W3D_TEXCOORD_NORMALIZED;
        context->w3dContext->TPVOffs[0] = 4;
And that TPFlags f****me up for half a year

Still don't know if it's a w3d library problem or a minigl one. Refer to my old "warpos-minigl blues".
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