The PPC original code is:
Code:
loop8:
andi. r31,r3,3
beq loop8_aligned
# unaligned, bytewise transfer
Certainly it's what you propose.
Quote:
If you put together a bug fixed MiniGL then these problems would be fixed once and for all.
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You know it should be tailored for every program. And "once and for all" is a quote written in the
context.c source, that ironically broke a lot of things.
Code:
// set constant elements of vertexpointers once and for all
context->w3dContext->CPFlags = 0;
context->w3dContext->VPFlags = 0;
context->w3dContext->TPFlags[0] = W3D_TEXCOORD_NORMALIZED;
context->w3dContext->TPVOffs[0] = 4;
And that
TPFlags f****me up for half a year
Still don't know if it's a w3d library problem or a minigl one. Refer to my old "warpos-minigl blues".