Thread: GemRB Morphos
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Old 06 November 2020, 18:55   #14
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 758
@lynx

I appreciate your interest.

Game is compiled to the latest upstream as is today.

Two concerns:

1 : Since 0.8.7, the increase of logs specially since the pathfinder code bogs down the game.
Don't know if there's a way to bypass the not-so-important messages but a 0.8.6 version (unreleased) without the big chunk of logs done by resource/actor/actions/etc. benefit the playability.

There should be a way to decide what can be done for the "other platforms" due to this constant shell output and write to hd work.

Also there are major problems with weiDU code in it among little ones (disabled).

2 : cmakelist : Still don't find a proper way to form a cmake for Morphos, so is compiled with a "light" makefile. Apart from that, SDL_mixer (SDL1) for Morphos is broken in the official PowerSDL libs so a hacked one is linked static for the cause ( same lib I did for DevilutionX ) -> Another layer of complexity for full cmake support out-of-the box.

Anyways my fork will be soon online.

Extra: I'm not responsible of people sharing versions outside EAB: They pack python in it without the lib/py dir. So why not icon.library too ???
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