@xboxone
We're not specifically trying to match RPG maker's functionality, though I suspect that by the time we're finished, most of what you can do in RPG maker would be doable in this. We've already got branching dialogue, NPCs, event triggers. We don't really have anything specifically for handling turn-based combat but it could probably be done one way or another.
@clydos
No worries! I am definitely planning to add further functionality to how blocks work (I imagine a chips-challenge-esque game could be made if ice and conveyor belts were part of the core functionality).
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