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Old 09 December 2018, 22:17   #11
spud
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Join Date: May 2010
Location: London, UK
Posts: 268
I've spent some time writing the generic enemy movement and animation code. Every step forward comes with several steps back with bugfixing as always so I've taken inspiration from McGeezer's debug information read-out he has at the bottom of his screen and written my own. It immediately helped speed up bug fixing so that is great.

I've also moved over to building with vasm/vlink on the PC today which has also increased efficiency.

JVDWhathisname007 has now supplied four sets of enemy sprite graphics which look great.

Suff continues to move at a snails pace but Rome wasn't built in a day apparently.
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