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Old 31 July 2022, 22:01   #70
pipper
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Join Date: Jul 2017
Location: San Jose
Posts: 652
It has been done before and much of what I’m doing with AB3D2 can be translated to AB3D1.
Maybe someone can give John Girvins code a whirl?!

The biggest hurdle is the fixed resolution hard coded everywhere and I believe the rendering code is directly writing the 12bit color pixels scattered into the copper list. Copper chunk cannot run at 1x1. This needs to be rewired. On RTG cards one could potentially directly render into a 15bit image… On other machines we would need to map from 12bit to 256 colors on the fly.
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