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Old 15 January 2019, 13:13   #55
d4rk3lf
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Location: Novi Sad, Serbia
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Quote:
Originally Posted by Ricardo View Post
Collisions are normally done with "hit rectangles"....
Thanks.
Great to know.

Quote:
Originally Posted by Ricardo View Post
Interesting as the Capcom arcade machine used a 68000 so the original game logic code would have worked on the Amiga. Suggests it was either too large, or more likely Capcom didnt supply the source code from the arcade machine.
I think Capcom didn't provided him with anything, as he stated i this interview:
http://retroasylum.com/an-interview-with-richard-aplin/

It's a funny read, but he admitted he didn't like Final Fight game at the first place, and that explains why he couldn't (or cared (or didn't had enough time)) to make proper gameplay.

No one doubt he is a great programmer, but he seems a pretty bitter because of reactions of FF
Quote:
Anyway the haters / “Amiga experts” are more than welcome to do a better conversion if they think I did such a bad job ; I genuinely look forward to seeing it.
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