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Old 05 June 2019, 04:08   #103
ReadOnlyCat
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Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
Quote:
Originally Posted by BastyCDGS View Post
I have found a quote in the deep web which might help. Another possibility would be to look into the wine code how it translates the beam racing code from DX to OpenGL.
I realize that this would be pile even more work on Frode's shoulders but on macOS there may be a chance that the Metal API exposes these kind of things?
I am not familiar with it so I have no clue if that is the case but since the API was pushed with game developers in mind, it seems likely that sync-status retrieval was included in some form.
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