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Originally Posted by BastyCDGS
I have found a quote in the deep web which might help. Another possibility would be to look into the wine code how it translates the beam racing code from DX to OpenGL.
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I realize that this would be pile even more work on Frode's shoulders but on macOS there may be a chance that the Metal API exposes these kind of things?
I am not familiar with it so I have no clue if that is the case but since the API was pushed with game developers in mind, it seems likely that sync-status retrieval was included in some form.