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Old 20 March 2018, 08:01   #26
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by Toni Wilen View Post
What if symbols can be loaded on the fly? (By writing them to some magic address etc..)
I guess for me it all depends where they come from. I have a system friendly version of my game I can use to debug 99% of bugs. It’s only the low level stuff I’d normally debug these days in my track loaded version (like the track loader itself). Most of this kind of stuff won’t have gcc compatible symbols any time during the build and will only briefly have vasm:vlink symbols when they are object files before they are converted to raw binary blobs during linking.
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