Periodical code call, if level 2, 3 and 6 interrupts are occupied?
I have a small code snippet which i would like to run periodically during a (non-system-friendly) game, but the game uses all the interrupts i know they can be used for cyclical code calling. Is there any way to do this? Or the only way is to modify the game itself?
Edit: It seems, the game does not use level 7 interrupts, but even if i write my code's entry address into $7c, nothing happens. Can NMI be disabled?
Last edited by TCH; 17 July 2021 at 23:01.
Reason: Level 7
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