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Old 14 January 2015, 04:44   #6
Arne
Hobby/Indie gamedev
 
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Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
Glad you liked it. I've made slow progress. Was careful with my structures, because with BASIC being sloppy early on will come back and bite'ya.

Milestone 1 has to be considered complete though. I have the map data and graphics loaded and ready for gamey happenings! Almost 400 images grabbed. Source is approaching 600 lines. I also made a loading screen because I'm doing so much stuff on boot.

Milestone 2:
A) Clean up the structure of the program so I have clear sections for title, intermission, mission play, turns etc. Make sure I zero variables properly (the entire thing is Gosubs, just for kicks, but apparently Procs can be slow?).
B) Add rudimentary tile/unit selection using mouse and implement individual tile draws (Slightly complicated by my insistence to poke directly in banks/ram rather than using 2D arrays). I'm also doing retain mode so individual redraws must work nicely.
C) Possibly implement a Double Buffer with manual Flip, or a custom equivalent.
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