Quote:
Originally Posted by Toni Wilen
Bonus:
White bar in "Shade cluster" part is fixed. (Lots of requirements to trigger it: AGA + at least 1 sprite in horizontal border + bitplane active in same scanline + BPLCON4 XOR bits non-zero)
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... and seems "Silicon Gfx 2 (Demo) by Wfmh" problem also !
(and these are just the first results of the hard work that follows)