Thread: neogeo cd
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Old 08 December 2013, 16:17   #17
dlfrsilver
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retro, do you have an idea about the sprite-lists sizes ? it's very small files. and loading from cd means that only the requested graphics are loaded (when in opposite, the cart version has everything ready to execute (no loading).

It's juste they didn't had to idea to port it whatsoever. This game need to load around 4mb of graphics per levels, nothing hard really.
And no stutter since you can preload datas in ram.

look :

68000 Program Memory: 2 MB (you can split the game code in parts in order to get thing in 2mb)
Fix Layer Memory: 128 KB
Graphics Memory: 4 MB (largely enough to load a level in full)
Sound Sample Memory: 1 MB (music can be splitted too)
Z80 Program Memory: 64 kB

VRAM: 512Kb (For graphics attributes)
SRAM: 2 KB (For high scores / general save data)
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