I noticed FS-UAE uses the XML shader format, is it possible to use the CG shader format as well?
I ask because I've been looking around a few different places for various emulation setups and stumbled across the xBR scaler which appears to be the best scaler for most situations (better rounding and clarity than HQnX and also faster).
An example of a shader I'm referring to here is -
https://github.com/libretro/common-s...R/4xBR-v4.0.cg