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Old 05 March 2013, 00:14   #204
FrodeSolheim
FS-UAE Developer
 
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Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by Retro-Nerd View Post
Looks like you use a "classic scanlines" look for your scanlines-nonlinear Open GL shader. I would like to try this great nonlinear effect with an alternative scanlines look/opacity. Like your scanlines-3x/4x shader. Also with different scanline dimensions just like in WinUAE, e.g. 1:1, 2:1, 1:2, 2:2 etc.
I like the scanlines-nonlinear-blur version myself for low-res games
(scanlines-3x/4x shader are distributable shaders written by others btw - found here: https://gitorious.org/bsnes/xml-shad...rs/OpenGL/v1.0)

The shaders I wrote are really simple - and easy to tweak. If you are more specific about what look you're after, I can probably create new one (so I don't have to do create dozens ).

(It's also a good idea to ensure optimal video settings for scanlines: http://eab.abime.net/showthread.php?t=67535).

Quote:
Originally Posted by yesplease View Post
>Disabled automatic port 0 joystick switching for mouse, alias mouse buttons instead

Why is it disabled ? Does it conflict with some other functionality ?

When I am coding a 2 player racing game on the Amiga, I have to switch to joystick for testing and back to mouse for developing. The now disabled automatic switch the mouse back behaviour by simple clicking it was so intuitive and transparent. Way faster and comfortable than the press F12 onscreen menu and switch the port0 to mouse and mode to mouse mode. Any chance that it will come back, maybe as a setting ?
It got disabled because the new approached works generally better (more user friendly) with two player games with trainers / cracktros. Less confusing I think. It shouldn't be hard to make the old behavior optional
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