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Old 27 December 2012, 18:44   #9
mark_k
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Join Date: Aug 2004
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Quote:
Originally Posted by Toni Wilen View Post
It is a feature if hardware sprite emulation is active (It is D3D sprite in hardware emulation mode).
Ah okay. The pointer is clipped when Hardware sprite emulation is unchecked. (Changing that setting only takes effect if you restart emulation. I noticed that after booting with h/w sprite emulation checked, opening settings window and un-checking it, clicking Restart caused the option to be checked again.)
Quote:
Originally Posted by Toni Wilen View Post
I think I'll also add RTG integer scaling option (similar to Filter panel integer scale option)
That would be very useful for use with AROS, where even 320x200 screens can be RTG.
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