Quote:
Originally Posted by Toni Wilen
It is a feature if hardware sprite emulation is active (It is D3D sprite in hardware emulation mode).
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Ah okay. The pointer is clipped when Hardware sprite emulation is unchecked. (Changing that setting only takes effect if you restart emulation. I noticed that after booting with h/w sprite emulation checked, opening settings window and un-checking it, clicking Restart caused the option to be checked again.)
Quote:
Originally Posted by Toni Wilen
I think I'll also add RTG integer scaling option (similar to Filter panel integer scale option)
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That would be very useful for use with AROS, where even 320x200 screens can be RTG.