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Old 15 November 2012, 04:51   #2
copse
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Join Date: Jul 2009
Location: Lala Land
Posts: 561
Quote:
Originally Posted by Jonathan Drain View Post
A lot of real-time strategy games work on rules that aren't explained in the manual or anywhere, but which are very useful for calculating the most effective strategy. Things like weapon damage, a unit's hit points, or hit/miss chances.

I have trouble spotting game logic in disassembly of the game, because it's usually a very small piece of code (e.g. checking a single integer once in the game loop) and I'm not used to assembly.

Are there any tricks to finding game rules in the game code?
I don't think there's any trick to it. To me it all looks so generic until there's meaningful labels, so I tend to just plug away until it's obvious. It's like peeling away layers on an onion.
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