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Old 10 October 2012, 13:33   #10
clauddio
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Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
Quote:
Originally Posted by TheCyberDruid View Post
I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...

Edit: Both examples are even 320x200.
those games uses interlaced screens
dont know very well which one it can be 320x480 or 320x512 or 640x512
I know it because I used on my A1200 for a long time a 29' TV very sensitive to interlaced screens...those games flickers a lot
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