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Old 17 March 2012, 21:07   #13
matthey
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Join Date: Jan 2010
Location: Kansas
Posts: 1,284
Quote:
Originally Posted by Lord Riton View Post
why not using halfbright mode ? With well choosed colors you could get 32 colors for your sprites and 32 for hinderground.
I also thought of EHB but assumed that the game is in hires where 16 colors is the max for ECS. I believe EHB in lores would allow for 64 colors and is easier to use than HAM. A smart palette selection of the colors (i.e. Black Crypt) is almost as good as a true 64 color mode. Maybe lores with 64 colors would look better than hires with 16? Personally, I think an AGA version (maybe RTG support also) of SF2 with near arcade quality would be better. The FPGA Arcade and Natami should shift the percentage of AGA owners into the majority. A 68020+ and several megabytes of ram is probably going to be necessary to do the animations and speed justice so it's probably not going to run on stock ECS systems any way.
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