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Old 16 March 2012, 12:27   #3
Amiga1992
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Join Date: May 2001
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Posts: 19,646
Just remember getting a screen with 32 colors is usually not just the whole job, you need a single palette that works throughout the whole game with few changes involved. So you'd have to use the same 16 for background and the same 16 for sprites throughout (or something among those lines)

I would like a conversion with as many of the original animation frames in, i don't care about the colors as long as stuff looks OK, and I don't care about parallax.
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