Quote:
Originally Posted by Thorham
One way would be to simply convert the midis to 28 khz stereo Amiga samples so they can be replayed using DMA with the 14 bit trick. The sound effects most likely have a fixed sample rate, so they can be converted to 28 khz, too. Now the mixing becomes a lot faster, at the price of the game data becoming larger.
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Yep I had a look a doing this but it turns out that the music tracks would become HUGE
MIDI files are just instructions of what instruments to play so they are very small in c
omparison and can be pre-loaded into FASTRAM (no disk access during game-play, the digital SFX are actually streamed form disk).