View Single Post
Old 26 November 2009, 22:11   #88
pbareges
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 47
Posts: 722
lucasarts routines were far from optimized on amiga, they were mainly coded in c to be as portable as could be on any platform...

scummvm ports rely on sdl libraries implemented on amiga...dott version ported by novacoder make a good use of optimized chunky pixels routines so the issue does not come from gfx, it comes from the midi interpreter that must mix real time up to 16 channels into 4 to fit paula specs. i tried to perform midi to module conversion to avoid this loss of cpu power in the music playing routine but i'm afraid we need a really talented musician with a lot of spare time to perform this!

we can still hope...
pbareges is offline  
 
Page generated in 0.08006 seconds with 10 queries