Wow, thanks a bunch! I'd never make it on my own. How do you know the order of the bitplanes? Guessing? There's a lot of combinations, it's pretty wild stuff.
Ok - To make matter worse the main player sprite is size irregular. The sprites have a lot of differences, so i took them whole and will list the sizes\bitplanes as i can remember in case anyone checks this over and wants to know them. I removed without transparency, but i think you can use photoshop\paintshop pro to select $000000 and make them so.
The tilemap is 16x16 and it has 4 bitplanes only. So does the moon\sun gfx which is 32x32.
The projectiles\weapons are 16x16x5bitplanes. The dragon and eagle are 48x48x5bitplanes. So are the enemies and wizard only they seem to be at 32x16 sprites, these seem regular, but the player sprite isn't. The player sprite also seems done in 32x16 though, the game must have the data on where to crop it and assemble it.
I removed as best as to show the art, not as to use for a remake, although the data to do so is above noted for the most part in case somebody wants to. It's mostly removing the black to transparency and tile cut them by respective sprite size. A couple sheets may be doubled to display the thing in a better way.
So, here's what i came up with:
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