Quote:
Originally Posted by Cyprian
true, but one remark, for dots, 68k and 56k uses BCLR and BSET instructions (1 or 2 cycle in case of DSP)
That 12 cycles "dot product" mentioned by you is the algorithm used in audio processing, FFT, not vector graphics. This is just a similarity of names.
But who knows, maybe we can somehow use FFT for vector graphics ![Smile](images/smilies/smile.gif)
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For me this is dot product (not setting pixel on/off):
https://en.wikipedia.org/wiki/Dot_pr...useskin=vector
And accordingly to my knowledge in 3D you are operating with vectors (but perhaps i'm wrong on this - sorry).