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Old 22 April 2024, 12:04   #3766
pandy71
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Join Date: Jun 2010
Location: PL?
Posts: 2,871
Quote:
Originally Posted by hammer View Post
You can't handle the truth. Amiga's demise speaks for itself.
ROTFL - you are not Jack Nicholson and i'm not (luckily) Tom Cruise - nevertheless this is all about your argumentation... poorly selected quotes of someone else...

Quote:
Originally Posted by hammer View Post
Your "misleading" attribution of me is misleading.
Sophistics (IMHO quite poor).

Quote:
Originally Posted by hammer View Post
You again post useless random information that's unrelated to the topic.
lol

Quote:
Originally Posted by hammer View Post
The A1000 wasn't a mass-production seller like the A500.

For the US market, 1985's $1,285 for A1000
$1626 in 1991.
$1676 in 1992.
$1725 in 1993

1987's $699 for A500
$837 in 1991.
$863 in 1992.
$888 in 1993.

A1200 entered the US market with $599 in Q4 1992 which is equivalent to $485.05 in 1987. Commodore went "Jack Tramiel" on its core customers.
And your point is? What are you trying to prove with those numbers?
Inflation rate? Gould greed?


Quote:
Originally Posted by hammer View Post
For "kick the OS" Amiga games, the A500 is mostly out-of-the experience with a game console insert game media and play experience.
CD32's CD-ROM drive has insert a game media and play experience.
So many things can go wrong between out of the box and using product "mostly" out of the box... - out-of-the-box experience is not "mostly" out-of-the-box experience

Quote:
Originally Posted by hammer View Post
Modern-day game consoles like Xbox Series S and PS5 support a keyboard and mouse.
lol you are truly unique - so much on staying on topic...

Quote:
Originally Posted by hammer View Post
It's obvious 68060 is no longer produced and it is outdated.

You again post useless random information that's unrelated to the topic.

I already posted an article on this issue.
You constantly posting useless random information that's unrelated to the topic, worse, frequently it is not related to Amiga at all...

Quote:
Originally Posted by hammer View Post
286 @ 16 Mhz based PC with fast VGA plays A500 ported games just fine.

PC's Prehistorik 2 has a parallax background. Prehistorik 2 wasn't ported to the Amiga until recent times and with RTG support.

[ Show youtube player ]
VGA has hardware functions for 2D games. For this example, PC hardware has an 8086 CPU and OAK OTI VGA clone.
VGA is more than Atari ST's graphic chipset solution.
You constantly posting useless random information that's unrelated to the topic, worse, it is not related to Amiga at all...

Quote:
Originally Posted by hammer View Post
In the early 1990s, game developers used VGA hardware functions when they ported Amiga games into PC VGA. PC's faster CPU is used in place of Amiga's 3.5 Mhz Blitter.
Congratulations, you just discovered Australia...

Quote:
Originally Posted by hammer View Post
Your 2D acceleration argument is pointless. What matters are the game results.
So true, especially nowadays when no one use HW graphic acceleration and everything is made on fast CPU...

Quote:
Originally Posted by hammer View Post
For 2D games, the A500 had the "power without the price" entry point from 1987 to 1990. Amiga's transition into the 32-bit 2.5D/3D gaming was a debacle. There's very little chance that the Amiga OCS's 2D game library will survive against SNES's strong +128 to 256 colors 2D game library while AGA's install base is small

The gaming PC's texture-mapped 2.5D/3D gaming dodged the SNES's strong 2D gaming steamroller.
And graphic accelerators dodged CPU driven graphics... nowadays new generation of graphic accelerators are on market in approx 2 year period - this means that Amiga was severely delayed - WE ALL saying this from many years... Hope even you can understand this.
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