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Old 22 April 2024, 08:59   #3764
hammer
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Join Date: Aug 2020
Location: Australia
Posts: 992
Quote:
Originally Posted by coder76 View Post
3D gfx with texturemapping works somehow with 320x200 resolution and 256 colors with CPU only, but when going to resolutions 640x480 and above plus 16/24 bit color, it starts to get very slow even with a very fast CPU, if done only with a CPU.
Define "starts to get very slow even with a very fast CPU".

Tomb Raider 3 for Windows has 64-bit SIMD MMX software render.

1920x1080p 32bit color and texture Bilinear Filtering enabled are fast on Ryzen 5 7600X.
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