Quote:
Originally Posted by coder76
3D gfx with texturemapping works somehow with 320x200 resolution and 256 colors with CPU only, but when going to resolutions 640x480 and above plus 16/24 bit color, it starts to get very slow even with a very fast CPU, if done only with a CPU.
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Define "starts to get very slow even with a very fast CPU".
Tomb Raider 3 for Windows has 64-bit SIMD MMX software render.
1920x1080p 32bit color and texture Bilinear Filtering enabled are fast on Ryzen 5 7600X.