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Old 25 March 2024, 11:19   #19
chb
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Join Date: Dec 2014
Location: germany
Posts: 439
Quote:
Originally Posted by REAKTOR BEAR View Post
Yes, direct hardware banging if possible... we are trying to make a depth of field parallax effect, where the bitplanes in the background move slowly, and the foreground move fast:

Playfield 1 (foreground) move bitplanes(1,3,5) 6 pixels per frame.

Playfield 2 (background)
move bitplane6, 1 pixels per frame
move bitplane4, 2 pixels per frame
move bitplane2, 3 pixels per frame
It is not possible to have a different x-scroll value for every bitplane of playfield 2; scroll registers work per playfield. You'd need to either shift two bitplanes with the blitter, have 16 copies of them in memory (shifted by 1,2,3... pixels) or use some other trick.
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