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Old 24 March 2024, 19:38   #15
REAKTOR BEAR
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Join Date: Mar 2021
Location: SWEDEN
Posts: 40
Yes, direct hardware banging if possible... we are trying to make a depth of field parallax effect, where the bitplanes in the background move slowly, and the foreground move fast:

Playfield 1 (foreground) move bitplanes(1,3,5) 6 pixels per frame.

Playfield 2 (background)
move bitplane6, 1 pixels per frame
move bitplane4, 2 pixels per frame
move bitplane2, 3 pixels per frame

Graphics.lib is loaded but used only to setup a View since we have zero experience with graphics.lib. The game is designed for OCS A500, but should also work on other amigas like A1200.

Last edited by REAKTOR BEAR; 24 March 2024 at 19:54.
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