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Old 21 March 2024, 20:10   #11
paraj
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Join Date: Feb 2017
Location: Denmark
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Quote:
Originally Posted by VladR View Post
Right, since I require RTG, I kinda bypassed all the low-spec systems anyway. For once there is some advantage to not dealing with OCS/ECS
If you run out of fast mem your normal buffers will still be demoted to chipmem, but no big deal.

Quote:
Originally Posted by VladR View Post
What exactly do you mean by forcing ? At compile-time via SECTION directive ? Because that's what I use for data now.
Yes, exactly, like having "data_f" sections. I.e. sections where you require fast ram. IMO there is not reason to do that. You will just be preventing potentially useful benchmarking/marginal systems from running for no good reason.

Quote:
Originally Posted by VladR View Post
My current code size is 60 KB. Data is around 250 KB. Framebuffers, though, take a lot.

But still, comfortably, under 4 MB total - which shouldn't be a big deal for any low-spec RTG system, right ?.
Totally fine, and on RTG systems I guess framebuffers will mostly(?) always not take up any fast ram (i.e. be buffers allocated on the graphics device).
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