Quote:
Originally Posted by Daedalus
The answer there is "boot from your Workbench disk first", which is the clunky solution we ended up going with, as well as providing a readme on how to copy the three files from Workbench to the game disk to enable self-booting.
Most of the replacement commands I tried required KS 2.0, and we wanted to be able to self-boot on 1.3.
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Would be interested to know what these files were?
I'm guessing they were files from libs:, devs: and l:?
I know there is a public alternative to 'loadwb' out there.