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Originally Posted by Don_Adan
2 joys for 1 player is ok.
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will do
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Maybe you can try to se 2MB memory, fully fill this memory with ID, and after crash save memory and visualy scan this memory? I often enough filled memory with "WTWT" and it was visible after crash which area was modified. Of course, if this is not code overwritten problem.
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I thnk that this is a winuae issue. For instance if I enable JIT with that config, the game runs perfect from whdload, if I disable it it doesn't crash, but lock up! And if I check the copperlist it's pointing on uninitialized memory, and it looks like exe relocation failed from whdload... I would have expected the contrary... weird.