Many thanks for taking the time, paraj! I think I have a better grasp of what to do now. 2 questions remain for me, though:
Quote:
When you run out of bits in a byte you move to the next byte.
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Does this mean that, when writing the final data, I would directly concatenate the 5-bit blocks instead of complete bytes ("padded" with zeroes to form a complete byte)?
- If I understand correctly, the result will be a list of palette indexes per pixel. Was there some kind of typical way Amiga software stores the actual palettes, as separate files or as part of the actual program code?