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Old 28 June 2023, 19:30   #162
Daytona675x
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Join Date: Apr 2021
Location: Germany
Posts: 97
New wip video 31
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Lots of stuff has happened during the past months, the highlights being:

- about 30% wider goals!
- optional radar!
- no glued ball anymore, real dribbling!

Personally I always found SWOS or KickOff dribbling way too hard to master. Therefore my dribbling mechanics got some kind of twist, so that you get an unglued ball with the ease of use as if it was glued In a nutshell it works as follows:

Once you touch the ball, your player enters "dribbling mode".
In that mode it will more or less auto-follow the ball, unless you make something like a 180 deg turn or stop moving. If you change joystick direction from e.g. "up" to "up-right", then this direction change will not be applied immediately. Instead your player will continue to run "up" until he hits the ball for the next dribbling short-kick - and at this precise moment your current joystick direction will actually be applied and you continue dribbling "up-right".

Expanding the goal's width was a rather tedious task because I had to heavily mess around with the carefully tweaked sprite setup to somehow make one more hw-sprite available for the larger goals. The new radar made this even more complicated.

Eventually one of the corner-sticks is now made using sprite #5 - whose DMA-channel isn't working: due to horizontal soft-scrolling and 32bit fetch-mode, only the sprites 0 to 4 remain fully functional here. And the fact that we're in 64 pixel sprite mode doesn't make it better. But with some hackery #5 was tamed - luckily the corner-stick is just a stick

Anyway, til the next time!

Cheers,
Daytona675x
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