There's a big difference between "runs" and "runs properly".
What I've encountered mostly is a mix of incorrect speed (sometime crawling, sometimes too fast), graphics glitches, audio garbled or plays at incorrect speed, missing channels etc, the issues vary.
I didn't run that many games but I did run hundreds of scene demos, ranging in requirements from 68000 up to 060.
Quote:
Originally Posted by tomcat666
No idea what you tested but like 90% of WHDLoad games run on pistorm and pistorm32 out of the box. I have tested A LOT and most of the stuff works. You do need the NoAutoVec and NoMMU switches present (which i think is also the case for the blood suckers). There are certain games still that don't work. Of the literally over 1000 WHDLoad games I only had a problem with these:
https://justpaste.it/7no3u
The rest I could get to work out of the box.
|