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Old 14 May 2023, 04:17   #24
ImmortalA1000
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Join Date: Feb 2009
Location: london/england
Posts: 1,347
These, along with Turrican 3 make up the holy trinity of A500 games, the peak of development.

For whatever reason, be it complexity of extracting 100% out of OCS chipset vs SNES/MD hardware or lack of support, these were really rare games. If only publishers sought out the developers with the best fit for the type of game engines needed it might have been OK. Ultimately though the software houses never chased the talent IMO nor did Commodore help those inferior coders get up to that "Gold standard" for various game engines.

Not sure what to make of that.
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