Players in general expect raw data. But that shouldn't be a problem, e.g. you load an IFF sample in protracker while composing a module, it gets converted and saved as raw within a module itself.
However, if you are using *external* samples, so you load an IFF sample yourself as a raw binary file and feed that to a player, that won't work (as hoover pointed out, the IFF header will be interpreted as raw sample data). Was this the case from the beginning?
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