View Single Post
Old 02 February 2023, 00:24   #40
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,014
Quote:
Originally Posted by jotd View Post
Well, it's not that easy for a 1:1 port because of the strange local palettes the game uses.

Game uses 128 colors, which could be reduced but it also has an OSD. ATM I'm focusing on an AGA port which should run on bare A1200. There are also memory constraints because of all the lookup tables and various palettes to emulate.

This project was initiated by Mark McDougall, a talented coder who is doing the NeoGeo version which is way beyond the amiga version, but the cool thing is: I don't have a clue about how the game works. All Z80 to 68k reverse of the game logic is done by Mark and I "just" have to implement the hardware dependent calls that he designed.

So more like an emulator, but not as slow as MAME, else it would be useless.

http://retroports.blogspot.com/

Here's a WinUAE video to prove the concept. It's highly buggy (lots of gfx glitches) but you get the idea:

[ Show youtube player ]
OSD? Overlay sprite display???
Galahad/FLT is offline  
 
Page generated in 0.04523 seconds with 11 queries