... but the sprites use a different set of colors, So if we had 16 colors for tiles we'd need 16 colors for sprites, in a different playfield (32 color AGA game, super-fast even without sprites thanks to 2 playfields independence, and handle OSD somehow...) or on the same playfield (32 color ECS) (and the OSD is also an issue).
I really have a dilemna with that one. And I haven't started to try to reduce the colors.
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